Sorceress, of the Elven Tribes

Posted on: March 18, 2012

I AM khrystle-raine, Sorceress, of the Elven Tribes…;self-reliant, helpful, courteous, kind, respectful, sensitive, friendly, loving, merciful, gracious, humane, altruistic, giving, respectful, and protective of life. It’s nice to know you’re a good person, who’ll get crushed because of your kindness… LOL 

{Find out What Kind of Dungeons and Dragons Character You Would Be?}



khrystle-raine, Sorceress, of Elven Tribes

Ability Scores:

Strength – 12
Dexterity – 14
Constitution – 12
Intelligence – 15
Wisdom – 12
Charisma – 18


Neutral Good: A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. 


Elves: known for their poetry, song, and magical arts; but when danger threatens, they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. 


Sorcerers: are arcane spell casters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells then wizards do, and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. 

Here is my: 


  1. You shall lie only to evildoers.
  2. You shall not harm the innocent.
  3. You shall not murder.
  4. You shall help the needy.
  5. You shall honour those who promote goodness.
  6. You shall follow the law unless breaking the law results in more good.
  7. You shall not betray others.
  8. You shall bring evildoers to justice.
  9. You shall steal only to promote goodness.
  10. You shall seek unlimited good for others.

And apparently these are my… 



  1. Refusing to defy authority to perform a good act.
  2. Failing to speak out against an evil act.
  3. Following a law or keeping your word when you feel that breaking the law would result in more good.
  4. Theft, robbery, or wilful vandalism unless it harms an evil being or cause.
  5. Wilful causing of harm to a good being.
  6. Failing to assist good beings when they are in need.
  7. Turning down a chance to destroy or bring to justice an evil being.
  8. Allowing major act of evil to go un-avenged. Betraying a friend or ally for evil reason.
  9. The murder of an innocent.
  10. Aiding the servants of Evil. Committing a heinous or demented act.

 (So, where do I play next???) Off to find a campaign or two… or, maybe I’ll just keep reading a bit longer… lol… (I am tired of succumbing the first few minutes of a game…) *sigh*… 

luv khrys… 

PS: UPDATE: I played HERE; at DnD. I succumbed the first several battles… *sigh* One day I’ll figure this out! (Real life is so much less painful…lol)


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